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It's definitive of what a multiplayer arcade fighter should be like. All the player-dedicated refinements come at the cost of narrative and even visuals - but still manages to warp players into hours of battling it out with AI or groups of friends. Some solo players may moan about the lack of gameplay diversity in The King of Fighters 2002 - but it's clear that it was made to address the combat-focused audience. It's easy to say that anyone with a grasp on fighting games will understand that this entry is very well refined. It's welcoming to anyone willing to get stuck into a versatile fighter that's highly competitive, satisfying, and not overly frustrating. The King of Fighters 2002 feels good for a fighter. Finally, the adjustments to mechanics such as revamping the power gauge have returned the game to the epitome of the fighting genre. The combat is focused on being accessible to beginners - yet challenging to those who take their game to competitive levels. It has a bountiful roster of characters, each with its own sparkling visuals, animations, and abilities. The King of Fighters 2002 personifies what a classic arcade fighter should be. Ultimately, that proves beneficial among the fan base keener in duking it out than immersing in the story. Developers made a conscious decision to move their focus to the combat side of things. That is mainly because the predecessor wrapped up the story arc. The noticeable trait of The King of Fighters 2002 to fans would be the lack of story the previous games had. But will it maintain its crown (if it ever had one) as the King of Fighters in the new millennium? Better play to find out! There's a New King in Town Challenges await in this colorful, bold, and intense fighter.
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No narrative, little lore - only a taste to beat the ever-loving snot out of your opponents. In true arcade-style - The King of Fighters 2002 gets right to the point. The 2002 edition seeks to be no different, providing some high-octane combat while alluring a sizeable player base.
#KING OF FIGHTERS GAMES SERIES#
However, the series has dominated arcades and consoles throughout Japan. The fact of the matter is that it's not so present in the West. The fighter franchise that's always the subject of debate due to its rather pompous title. tKoF XII was originally planned to be the conclusion of the Ash saga.Ah, yes - The King of Fighters 2002. That’s a total of 17 characters gone from the final version, 10 that had made it to planning and 7 that never even made it to the data. There are 7 more empty spots with no character at all. Lip Buster from the Ignition Entertainment Forum has found the names of more unused / removed characters in the game’s code: Vice, Hwa, Takuma, a boss, Dark/Orochi(?) Ash, Mai, King, Yuri, Classic Iori, and Billy were all planned and not included.
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In the gallery below you can check some of these lost fighters!Īlso, Mr. Due to the time the developers took to make the sprites, there are only 20 playable characters (the lowest number of characters ever had in a game from the series) but many more unused ones were created in concepts during the development. The game was released in Japan in April 2009 for arcades with an home versions for Xbox 360 and PlayStation 3 in July 28 of the same year. The King of Fighters XII (KOF XII) is the latest installment of the fighting games series developed by SNK Playmore. Thanks to Saga Darvulia for the contribution!įighting SNK SNK Playmore The King of Fighters Read more Here’s the final Bao sprite to compare it with its early designs: Bao had many different design before its final one, as you can see in the gallery below. In contrast to this Bao was added to the game in order to reduce the average age from the Psycho Soldiers Teams. The character from Whip was originally meant to star in The King of Fighters ’96, but due Leona’s introduction in that game, the staff decided to wait until K0F ’99.ĭevelopers also found troubles with the large number of young characters appearing in the game as such the staff also designed older character such as Maxima and Vannesa to balance the game. However, this idea was abandoned but they later made it a tribute in The King of Fighters 2000 by introducing Rocky, a character from Robo Army as a striker for Maxima. The SNK staff wanted to create a Robo Army Team. However, due to negative fan response in location tests, they decided to readd them. The King of Fighters ’99 initially meant to remove Kyo Kusanagi and Iori Yagami from the series due to the introduction of the new lead character, K’. As we can read from Wikipedia, The King of Fighters ’99: Millennium Battle is a 1999 head-to-head fighting game by SNK released for the Neo Geo arcade and home platform.